Showing posts with label venusaur. Show all posts
Showing posts with label venusaur. Show all posts

Monday, September 30, 2013

Pocket Monsters: PM009 and PM010

PM009 - Pikachu Was Kidnapped!!

Synopsis:

Red and his group make their way into the heart of Celadon City which is home to a large casino, the Game Corner.  While testing their luck at the slots, Pikachu begins winning big, drawing the attention of the casino boss, Giovanni.  As Red and his crew get richer and richer, Giovanni decides to intervene and put a stop to his luck.  He orders his henchman, Hitmonlee to kidnap Pikachu.  Clefairy, in an effort to rescue Pikachu, challenges Hitmonlee to a boxing match.
They fight and fight and fight.  It's all very exciting.  Clefairy is greatly overwhelmed during the battle, but eventually tricks Hitmonlee into a defeat.  Pikachu is rescued, but the monetary winnings are returned to the casino (or at least it's never mentioned again).
New Character and Pokémon Breakdown

Giovanni (Number 1)

Okay, so Pocket Monsters is strange in that there are two Giovannis.  And it's not like the case with Mewtwo where the Viridian Forest Mewtwo is retconned and an official Mewtwo takes its place.  There are actually two Giovannis.  They are twin brothers.  I'm not sure if the author just made a mistake and forgot how he depicted Giovanni in his first appearance.  Or maybe he got confused and thought that the multiple encounters with Boss Giovanni were like multiple Bug Catchers or Lasses.  Or maybe he just wanted two Giovannis?  Any way, this first one is a big tough casino owner who is very different from the Giovanni of the games.  The second will be original flavor Giovanni.

Giovanni's Hitmonlee

Maybe the reason for two Giovannis is so one can have a Hitmonlee and the other a Hitmonchan.  I really like the design and character of Hitmonlee.  Even though Hitmonlees don't have mouths, this one does.  Also, this one boxes, which is Hitmonchan's shtick.  He also wears clothes and, like Red's Machamp, can pass for a regular human character.  He's just a thuggish henchman, but he becomes another recurring character allowing us to get to know him and enjoy him as a villain.  I think Anakubo just enjoyed drawing this character, because I found myself surprised at how often I saw him and Hitmonchan.

Setting

Celadon Game Corner

Celadon City appears to be based on Las Vegas in this chapter.  Red and the gang start out in a desert and must travel far to get to the remote, casino based town.  Unlike the games, it doesn't seem to be a Rocket run enterprise (yes, Giovanni is there, but it just seems like a standard casino, with monetary prizes instead of Pokémon captives).  The whole city's economy is centered on the Game Corner and it feels as if our characters are in the real world for a vacation.

Overall Review: A-

The stories are getting more focused.  There are still gags, but each are directly related to the situation at hand.  Only one Pokémon (other than Clefairy and Pikachu) makes an appearance, and the later half of the story focuses on the boxing match.  Since I like this incarnation of Hitmonlee, I don't mind the thin plot.  But, because of the lack of English, I'm not exactly sure why everything happens the way it does.  But, it's simple and exciting.

PM010 - Big Struggle with the Powerful Opponent Venusaur!!
PM010 - Big Struggle with the Powerful Opponent Fushigibana!!

Synopsis:

Traveling down a river in a lush jungle, Red encounters Green who causes him to capsize his boat, trapping him among the trees.  Pikachu sets to work on building a temporary habitat and a ship to escape from the jungle (a spaceship).  Meanwhile, threatening Grass Pokémon observe our heroes from the shadows, blending into the surroundings.  Clefairy discovers a potted plant and brings it inside the cabin.  That night, it begins to sprout and grow.
The gang awakes to find an angry Venusaur that grew from the plant.  The Venusaur is revealed to belong to the Celadon Gym Leader Erika.  She fights Red with her Pokémon and after a tense battle, Clefairy is the victor.  He then blasts off in the spaceship that Pikachu built because this story is weird and random.
New Character and Pokémon Breakdown

Erika

I don't quite understand where this story is taking place.  Either Erika's gym is as large as a jungle, or she actually lives in a jungle.  She is a lot more anger-prone than her character from the games, who is a soft-spoken, laid back gardener who is at peace among the flowers.  She eventually becomes an ally to Red, but her battle style is still very fierce.

Erika's Bulbasaur/Venusaur

Here is one of those times where rapid evolution and devolution benefits the story.  When Venusaur closes its bulb, it is a Bulbasaur and when it opens it, its a Venusaur.  This is a clever usage of the two creatures and is unique to only this canon.  It spends most of attack mode in the Venusaur state.

Erika's Grass Pokémon: Oddish, Exeggutor, Tangela, Gloom, Bellsprout

I'm unclear as to whether these are actually owned by Erika, but she does watch over them in the jungle.  They are always upset with people invading their territory.  And Exeggutor is a dinky little Pokémon, despite being a fully-evolved tree.

Setting

Celadon Gym(?)

Clearly, this is a huge sprawling jungle.  It may even be the Pokémon Jungle from the TCG.  But Erika is fought here, which makes me feel as if this is her entire Gym.  I wouldn't put it past this manga to place an entire jungle into a building.

The House That Pikachu Built

Apparently, Pikachu is a skilled carpenter and welder.  Out of the trees, he builds a cabin and a rocket ship.  I don't know where this ability comes from or if this is supposed to reference anything.  It's just a bit of character development.

Overall Review: A-

Once again, we get another straightforward story.  My biggest issue with it is the existence of the rocket ship.  It seems utterly disconnected from everything else in the tale.  I do enjoy the Little Shop of Horrors-esque tale involving Venusaur and the humor is in service of the story once more.  The reason I'm rating these stories so highly is because I know they'll get weirder and disjointed soon, so I'm enjoying myself while the stories bear some semblance to the games.

Wednesday, September 11, 2013

Card of the Day: Base Set Venusaur



HP:  100   Retreat Cost:  2   Weakness:  Fire   Resistance:  None

100 HP is great, but a Retreat Cost of 2 on a Stage 2 Pokémon?  That's impressive, especially considering how bulky Venusaur is as well as his versatile special power.

Pokémon Power:  Energy Trans

The evolved forms of the three starters each have a unique ability related to their specific Energy Type.  Venusaur can move any Grass Energy among the player's Pokémon in play.  This means, he can protect energy from being lost by moving them to a stable Pokémon, or, as is often the case, he can move all of the necessary Energy cards to the attacking Pokémon, satisfying their full attack costs (you know, if they require Grass or Colorless).  Many combos can be used with this method, including fueling Charizard's Energy Burn, or stripping a Pokémon of it's energy that would normally be discarded with a Scoop Up or Pokémon Center.

Solarbeam (4G):  60

60 damage without any drawbacks on a 4 Energy attack is wonderful, and with Energy Trans, there is very little chance that Venusaur would not be able to use this attack.  He can easily smash a Poliwrath, Gyarados, or a Dugtrio in one blow, but most of the other likely opponents will withstand at least one of these attacks.

Strategies Against Venusaur

Fire is your friend.  Charizard, Ninetales, and Arcanine will all be able to take a hit (and take Venusaur down in one fell swoop).  Even a lowly Magmar can manage a win.  But otherwise, you had better hope you aren't weak against Grass.


Ivysaur Overview:

HP:  60   Retreat Cost:  1   Weakness:  Fire   Resistance:  None
The best strategy to use would be a Poisonpowder attack first, followed by Vine Whip repeatedly.  This makes Ivysaur a slightly better version of Tangela, as long as you're willing to wait for an evolution.  The Colorless Energy cost for Vine Whip implies that Ivsaur could provide adequate support for a dual-typed deck that can't bother waiting for it to evolve into Venusaur.  I could see it supporting a Beedrill or Nidoking quite well.  C+


Bulbasaur Overview:

HP:  40   Retreat Cost:  1   Weakness:  Fire   Resistance:  None
Waiting for two Energy cards to build the first attack is not great, especially when there is only 40 HP to play with.  Leech Seed at least has the bonus of healing Bulbasaur slowly, buying it some time.  But, unless your opponent is only attacking with 10 damage at a time, the extra health won't be much of a factor.  It's safer on the bench.  D


Sample Venusaur Deck

To aptly play your Venusaur, you'll want enough Pokémon that will benefit from the multiple Grass Energy's floating around.  With Ivysaur, Tangela, and Beedrill, there will be a nonstop barrage of Poison.  And several Scoop Ups and Pokémon Centers can ensure your Pokémon stay healthy without suffering the Energy payment.  And the Chansey can stall if there are any Fire opponents.

2 - Venusaur
3 - Ivysaur
4 - Bulbasaur
4 - Tangela
2 - Beedrill
2 - Kakuna
4 - Weedle
2 - Chansey
4 - Scoop Up
4 - Pokémon Center
4 - Bill
3 - Pokémon Breeder
2 - Professor Oak
20 - Grass Energy


Final Grade: A

Venusaur is rightfully one of the strongest powerhouses in the Base Set.  Energy Trans can be helpful in so many decks that it almost seems like a broken power.  Fortunately, Base Set is filled with broken cards, so playing with Venusaur can still provide an adequate challenge at times.  But wait until you see what Charizard and Blastoise are up to.